After a long wait, involving multiple names, Sony’s PlayStation VR headset was finally here, and its arrival was announced to release a lot of highly anticipated games.
We see the ultimate fantasy to live with Batman: Jacques Hami Virtual Reality, a classic game re-recorded VR resource file format: infinite and so on to build new media from scratch.
The better thing is that now we have the opportunity to try these games in their own comfortable home where we have been able to clear the experience without lifting a long meeting.
Launch lineup, Sony really did a great job and tried to put out: Everyone has a horror title form until dawn: red blood, a flawed psychedelic title from Harmonix shmorgishborg PlayStation virtual reality world content in a place. But these games are just the tip of the iceberg. Sony’s promise we played in 2016 and 2017 early 50 games. In addition, taking into account the extensive relationship between publishers and third-party developers, we are excited to see it and its partners must put the virtual table.
Batman: Arkham VR
Batman: Arkham VR is probably the best introduction to PlayStation VR as a platform. While there isn’t a ton of gameplay in the traditional sense, it’s an amazing visual showcase that demonstrates the power of the platform.
The opening sequence of the game draws you into in by leading you from the top floor of Wayne Manor down to the basement wherein you suit up as the Batman for the first time.
What you’re paying for here are the vistas and the incredible level of immersion as you solve crimes throughout Gotham and come face-to-horrifying-face with Batman’s greatest adversaries.
There’s few things scarier than looking the Joker in his beady bright green eyes or standing mere inches away from Killer Croc, and Batman: Arkham VR is one of the only experiences in the world that offer just that.
Who’d have guessed that a 15 year old Dreamcast game would turn out to be one of the killer apps for Sony’s PlayStation VR headset? The second time that the classic shooter has been updated, Rez Infinite adds VR head tracking into the mix, putting you at the center of its Tron-like wireframe soundscapes.
It’s always been a game that lets you “get in the zone”, but with VR head tracking, Rez Infinite becomes almost hypnotic. With an ace, pulsing trance soundtrack that builds to a thumping crescendo as you shoot down polygonal enemies, you find yourself fully immersed in the futuristic landscape as it zips past your floating avatar.
With an insane sense of speed and spot on head-tracking enemy targeting, it’s easy to completely lose track of reality whilst playing Rez Infinite, and it’ll be hard to stop yourself dancing along to the grooves your shots produce. Packing in all the additional content of the earlier HD re-release of Rez, it’s still a relatively short VR experience at just around an hour long.
But, like a good album, it’s something you’ll want to dive into again and again. Just be careful that you don’t do a “Jeff Bridges in Tron” and find yourself so hooked that you’ll never want to leave.
PlayStation VR Worlds
There’s a vast majority of gamers out there who are going to get PlayStation VR Worlds without ever heading to the store to pick it up. Sony’s decision to include it in the PlayStation VR Launch Day Bundle was, in many ways, one of the most brilliant decisions the company made with its VR headset. On the disc you’ll find a number of short, self-contained experiences that demo polished game ideas that could one day be expanded into full titles. The standout titles include Danger Ball, The London Heist and Scavengers Odyssey, but the remaining games – Ocean Descent and VR Luge – aren’t all that bad, either.
There’s a reason Sony picked PlayStation VR Worlds to be packaged with every Launch Day bundle – it’s probably the best title to use to ease friends and family into virtual reality rather than tossing them into the deep-end with a game like Thumper. The demos here can be a bit overwhelming at times – I’m looking in your direction, VR Luge – but if they’re feeling the motion sickness you can always bring them back to something like Danger Ball or Ocean Descent to get them back on their feet.
The Playroom VR
Even the coldest of hearts will be melted by The Playroom. The game’s cast is comprised of little robots who are tossed into peculiar, fun and even Mario-esque situations for your amusement. If I’m being totally honest, the whole game looks and plays like a Mario Party game and is perfect for larger crowds.
In one mini-game, the player with the VR headset is a monster, while four players using a TV and DualShock 4 controllers try to avoid the debris he throws at them. In another, one player wearing the headset is tasked with sucking up ghosts from a haunted house while players outside of virtual reality locate the spectres and shout directions on where to shoot. There are also toybox demos where you just look into a miniature house and observe the droids as they go to the gym, go swimming, watch TV and so forth.
But honestly the best part of Sony’s The Playroom VR is its price – it’s free to download, which makes it one of the best bargains anywhere on the PlayStation Store.
SUPERHYPERCUBE is a legitimately fun game, like not “by VR’s standard’s” fun, but real honest fun. The goal here is to rotate blocks to get them to fit through an opening of a certain size and shape. Sneak the piece through and you’re rewarded with another block that will then create the next puzzle a bit harder. If you can’t, the blocks that can’t fit through the opening jettison off your cube and you start from square one.
Where SUPERHYPERCUBE went right is that it didn’t try to do anything complex – like Tetris, Candy Crush and Breakout! the idea here is simple: don’t mess up. But the simple idea is enhanced by the perspective provided by VR – by allowing you to look at your floating cube from every angle you appreciate the times you solve the puzzle and simply laugh when it doesn’t work out.
The only things SUPERHYPERCUBE is missing are a killer soundtrack and a few more modes to pad out the solve-it-or-start-over gameplay. A mode where you start with a cube comprised of 40 blocks or shaped like various mundane objects would’ve gone a long way to making it feel like a more complete, robust experience. Still, all that aside, it’s worth picking up.